#27 - Overcoming Procrastination
Dice Games to Learn Elementary Math | Fly around the Earth in 42 seconds | The Amazing Moon | Growth Investing in public markets
👋 Hello
This week I am sharing the book summary of "The Science of Overcoming Procrastination" by Patrick King, Dice Games we invented in our homeschool to learn elementary math, the amazing moon and the earth, and Growth Investing in public markets.
Thank you for being here. If this email was forwarded, you can sign up here 👇
The Science of Overcoming Procrastination
We all go through periods where we prefer to satisfy out short term need with a shot of dopamine when we know we should be working on something that will benefit us in the long term.
Procrastination is the act or habit of putting off something to a future time. It involves delaying what needs to be done, usually because the task is unpleasant or boring—or simply because delaying is an option.
We dream of many things but most dreams stay on the someday list forever. Some of us get into the planning mode and never get out of it. Some get into learning mode instead of doing. And some come up with excuses on why now is not the right time to do certain things. All these examples of procrastination.
In the short but action-packed book The Science of Overcoming Procrastination, Patrick King writes the science behind procrastination and the mindset shifts, tactics, and strategies we need to overcome procrastination. Read my full summary of this book here
Fun Games to learn Elementary Math
Games are an important part of our homeschool. Not only we learn but we remember what we learn if we learn with fun. We invented two new games this week to learn addition, subtraction, and equations.
Race to 10
The goal of this game is to score more than your opponents. If you win 10 rounds, you win the game. Each player rolls six dice on their turn. Every player gets to roll the dice once in each round. At the end of the round, the player who rolls more than other players wins the round. Keep repeating until someone wins at least 10 rounds. If there is a tie for a high score, each player with the highest score gets a point for the round.
We let our 6-year-old count and keep score for all of us. He had gotten better at doing mind math with this game.
Dare to Roll
Choose two sets of 3 dices each in different colors. We choose 3 red dices and 3 green dices. Each play will roll all 6 dices on their turn. When you count the score, you should add the number from the green dices and subtract the numbers from the red dices. For example, On my roll, I get 6, 3, 1 on my green dice and 5, 5, 2 on my red dice. The three green dices adds up to 10 and the three red dices adds up to 12. So I get a -2 for this round. Each player adds up their score from each round until someone reaches 26.
We originally thought we will go until 50. I changed the rule to 26 when I was in -22 after 10 rounds. I was still in -ve when my son raced to 26. This game helps them do equations with addition and subtraction together.
📖 What I've Been Reading
Work the System: The Simple Mechanics of Making More and Working Less by Sam Carpenter
🔍 Interesting Reads
1. Fly around the Earth in 42 seconds
2. The Amazing Moon
3. Growth Investing in public markets
You don't need to be a genius to be a good public market investor, but you need to make few big bets. All you need is a few compounders earning 10pct a year for a long time. You need to look at 5 years from now earnings. In growth investing, an expensive stock today can be dirt cheap 7 years later. Focus on TAM (market size), earnings, growth, and the corresponding P/E multiple 5-7 years out.
Thank you for reading. See you next Thursday!